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Backgammon guides

The best backgammon opening moves for every roll

The first roll sets the tone of the game, and the best backgammon opening moves are well known from millions of computer games. Here is the best play for every first roll, with the simple idea behind each one.

Before you start

On ZAR the player who wins the opening throw rolls both dice again, so your first roll can be a double. In tournament rules the two opening dice are played as they are, so doubles never open the game; the table below covers both.

Where two plays are about equally good, the second one is given in brackets.

The 15 non-double rolls

Three ideas cover almost all of them: make a point if you can, otherwise bring builders down from the 13-point, or split the back checkers to get them moving.

RollBest playWhy
3-18/5 6/5Makes the 5-point, the best point in the game
4-28/4 6/4Makes the 4-point
6-113/7 8/7Makes the bar point and starts a wall
5-38/3 6/3Makes the 3-point
6-524/13Runs one back checker all the way to safety
6-424/18 13/9 (24/14)Splits and adds a builder
6-324/18 13/10Splits and adds a builder
6-224/18 13/11Splits and adds a builder
5-424/20 13/8 (13/8 13/9)Splits to a good point and brings one down
5-213/8 13/11Two builders, little risk
5-113/8 24/23One safe builder, a small split
4-313/9 13/10 (24/20 13/10)Two builders aimed at the 5- and 4-points
4-124/23 13/9A builder and a small split
3-224/21 13/11 (13/10 13/11)Splits and adds a builder
2-113/11 24/23 (13/11 6/5)A builder and a small split

Doubles on the first roll

With four moves to play, doubles usually make two points at once.

RollBest playWhy
6-624/18(2) 13/7(2)Both bar points
5-513/3(2)The 3-point, the only good point a 5 makes
4-424/20(2) 13/9(2)A strong anchor and two builders
3-38/5(2) 6/3(2)The 5- and 3-points
2-213/11(2) 6/4(2)The 4-point and two builders
1-18/7(2) 6/5(2)The bar and 5-points

Learn them in one evening

Start with the five rolls that make a point (3-1, 4-2, 6-1, 5-3 and 6-5, which runs). The splitting plays matter less: the difference between the two choices given is small. Play a few games against the computer and press H on the first roll to check yourself.

Play BackgammonBackgammon rules

Every roll on its own page

Pick a roll to see the move on the board and the idea behind it.

  • 3-18/5 6/5
  • 4-28/4 6/4
  • 6-113/7 8/7
  • 5-38/3 6/3
  • 6-524/13
  • 6-424/18 13/9
  • 6-324/18 13/10
  • 6-224/18 13/11
  • 5-424/20 13/8
  • 5-213/8 13/11
  • 5-113/8 24/23
  • 4-313/9 13/10
  • 4-124/23 13/9
  • 3-224/21 13/11
  • 2-113/11 24/23
  • 6-624/18(2) 13/7(2)
  • 5-513/3(2)
  • 4-424/20(2) 13/9(2)
  • 3-38/5(2) 6/3(2)
  • 2-213/11(2) 6/4(2)
  • 1-18/7(2) 6/5(2)

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  • Doubling Cube Explained: When to Double or Take

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